![]() Okay, yeah, so uh, anyway, if you’re stuck on creating the storyline or central tension, and have no idea where to begin, I usually get my inspiration for an adventure or dungeon from the Monster Manual, Volo’s Guide to Monsters, or Mordenkainen’s Tome of Foes.īasically, I just get all hopped up reading about different monsters and their lore and then that inspires me to create a dungeon. Or whatever it is your players’ PCs do in their downtime… Why do your players’ characters even need to go into the dungeon to begin with? I mean, why not just stay home and knit booties for the grandkids? The first step to making a dungeon or adventure is decided what the main problem is, what the central tension is. It’s “pay what you want” so you can snag it for free, or toss me a little something to help support all the free content I create for the D&D community. So, today we’ll talk about theory, and this Friday we’ll put it all into action!Īnd by the way, if you’d like a free template that you can use when making your dungeons and adventures, my RPG Adventure Template is available now on DriveThruRPG. Now, I’ll list these seven steps in the order I usually do them, but feel free to skip around if that works better for you.Īnd along the way, I’ll be giving some PRO TIPS for making your dungeons more interesting and fun for your players.Īlso, on this Friday’s live stream on my YouTube channel, we’ll be creating a short D&D dungeon together. Today in the Lair I’m going to go over the seven steps I use when I create homebrew dungeons and adventures for my Dungeons & Dragons games. Video dungeon boss game theory how to#If you prefer to watch (or listen) to the video version of this article, you can do so here: How to Make a Dungeon – Adventure Creation in Dungeons & Dragons. ![]()
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